This article refers to the philosophical study of myth construction in videogames. We have studied how the philosophical ideas of the Modem Era (which has the idea of rationalization in its core) were presented in videogames using horror games as examples. We have analyzed the narrative of Modernization as “disenchantment of the world" (M. Weber) in several game scries (Outlast. The Evil Within, Resident Evil). Eventually, we have concluded that the narration in these games is constructed in accordance with a certain scheme: a) supernatural powers are set in action, b) a player discovers their real essence - they arc the product of scientific experiments. Thus, mystical, supernatural and religious objects appear to be merely illusions, but ...
The use of technology has contributed to what Max Weber termed the “disenchantment of the world”. Cu...
As videogames become more and more popular, their ability to generate and communicate mythologies (m...
As videogames become more and more popular, their ability to generate and communicate mythologies (m...
This article refers to the philosophical study of myth construction in videogames. We have studied h...
This dissertation treats the reception, performance, and mediation of myth in video games. Myths are...
While we often see games as less serious or at least less transcendental than religion there is reas...
Horror video games are an important site for technological examination. This thesis will explore the...
This exegesis explores the ways in which the Tāwhaki myths may be interpreted in a video game. The T...
Research has often noted that a common description of mental health suffering is ‘something from the...
The aim of the article is to analyse the phenomenon of ghost characters in video games from the pers...
Research has often noted that a common description of mental health suffering is ‘something from the...
In the nineteenth and twentieth centuries many scholars asserted an ongoing disenchantment of the wo...
Video games today represent very widespread medium, which has a huge potential. Majority of games us...
Young people in the West are more likely to encounter religion in videogames than in places of worsh...
In the literature on religion in games, two broad types of religion have been depicted: on the one h...
The use of technology has contributed to what Max Weber termed the “disenchantment of the world”. Cu...
As videogames become more and more popular, their ability to generate and communicate mythologies (m...
As videogames become more and more popular, their ability to generate and communicate mythologies (m...
This article refers to the philosophical study of myth construction in videogames. We have studied h...
This dissertation treats the reception, performance, and mediation of myth in video games. Myths are...
While we often see games as less serious or at least less transcendental than religion there is reas...
Horror video games are an important site for technological examination. This thesis will explore the...
This exegesis explores the ways in which the Tāwhaki myths may be interpreted in a video game. The T...
Research has often noted that a common description of mental health suffering is ‘something from the...
The aim of the article is to analyse the phenomenon of ghost characters in video games from the pers...
Research has often noted that a common description of mental health suffering is ‘something from the...
In the nineteenth and twentieth centuries many scholars asserted an ongoing disenchantment of the wo...
Video games today represent very widespread medium, which has a huge potential. Majority of games us...
Young people in the West are more likely to encounter religion in videogames than in places of worsh...
In the literature on religion in games, two broad types of religion have been depicted: on the one h...
The use of technology has contributed to what Max Weber termed the “disenchantment of the world”. Cu...
As videogames become more and more popular, their ability to generate and communicate mythologies (m...
As videogames become more and more popular, their ability to generate and communicate mythologies (m...